Is the world of design in crisis? Professor Roberto Verganti is convinced that it is, but believes the situation offers a great opportunity for change. By precisely focusing their ideas and applying genuinely human-centered design, creative minds will be able to redefine their self-perception. In our interview, conducted in the run-up to this year’s mcbw Design Summit, he explained his vision for the future of his industry.
Bettina Schulz: You’ve just come from Stockholm Music Week …
Roberto Verganti: Yes, it was really inspiring. Music is the future. It’s a different creative industry, but it has very similar dynamics. The momentum is impressive, especially because of artificial intelligence. A playground of possibilities!
The motto of this year’s mcbw Design Summit. Are the opportunities for creatives really greater than ever?
Yes, I think so. And that makes the task even more difficult. Because when everything is possible, what really matters becomes even more of a challenge to find. It’s difficult to find a focus, because our attention is limited and our focus is limited. It’s a big shift, also for the world of design.
So is the industry in a kind of crisis?
Yes, the world of design actually is in a little bit of a crisis. We come from almost 30 years of fantastic growth in design, in which every company invested in design and design thinking was suddenly everywhere. Before that, design was a word that didn’t even exist in business school. Now every school has design and design thinking in its curriculum. So we’re coming from the heyday of design. And as everything in history, after a while, the golden age ends and needs to make way for another golden age. But the new one cannot be the same as the previous one, because the world is now different.
You already mentioned AI as a game changer. Do you think design will be more about the ideas in the future?
No, definitely not—quite the opposite! Nowadays, if I need an idea, I can go on ChatGPT and say, “I need to interview Roberto, can you give me 10 questions?” Here you are.” “I don’t like those, can you give me another 10?” “Here you are.” So it’s no problem to source ideas for questions to ask me. The point is, which of those ideas for questions really make sense. For a long time, design defined itself in terms of creativity and production of ideas, many ideas. I’m sorry, but that’s over. AI is taking that place. However creative a person can be, AI will always create 100 ideas more. We need to find a new distinction.
What might that be?
That takes us back to the focus. We have so many ideas, but the problem is often to find a focus, find what really matters. And that is still a design problem. There are two main bodies of theories in design. Design thinking, the double diamond model, is one. That view of design is engineering-based and sees design as a process for solving problems. But there is an older theory, which has gained more traction in architecture and art schools, and that is not about solving problems, but about imagination—about meaning, not merely function. German communication theorist Klaus Krippendorff once said that design is making sense of things. That is a very, very strong tradition in design. But in recent years, we have been losing track of it, mainly because it has been overlain by many clearly defined digital problems to solve, in interfaces and so on.
Now it’s urgently needed again because you don’t learn how to make sense of things in a school of engineering. I’m an engineer by education, so I know that. We have been forgetting this other 50 percent of traditional design expertise. And now it’s time to go back, rediscover and refresh it.
So do you think human-centered design will be more important in the future?
I think so. As long as we really, really, really focus on what a human is. Unfortunately we have been using a lot of user-centered design, taking a perspective of humans as a bag of needs. But that is really not a human. Humans are people who want to love, people who want to imagine a better world for their children, people with a lot of emotions.
Has the digital age increased this longing for things that touch our hearts?
Yes. There is a need to touch people in a deeper way, because we are a little bit lost. And that’s the only thing that machines can’t do. AI doesn’t understand what it means to touch a person. In music it’s the same. If you listen to the lyrics of an AI song, they don’t touch you. Not because they are worse, but because songwriters sing about their lives, and AI doesn’t have a life. The capability to touch the heart is a creative skill.
How important is it for today’s companies to embed design thinking or a design culture?
It is important. It should be the kind of design that touches people, that makes people fall in love. One of my earliest students, Mauro Porcini, is now Chief Design Officer at Samsung and has just designed Samsung’s first ever appearance at Salone Mobile in Milan, Entitled “People in Love with People.” That’s what it’s about—not engineering, but love.
Mauro told me in a recent interview that love is a crucial generator of personal resilience …
Jonathan Ive, who unfortunately left Apple, also started a company named Love. So there are likely still some designers, and possibly the best designers, who still understand what design is really about. It’s more about feelings than about technology. Of course, you need to be good at technologies, and a lot of other things. But in a team, you normally have great engineers. You have great business people. In a way, we have been educating designers in business too intensively in the last few years. Me too. I’m one of the guilty ones for that. So we now have designers who understand everything about business models, but have lost the capability to touch people. And it’s very difficult to find designs that really do that.
So designers have to find a new role?
They just need to find themselves again. They don’t need to look far. They need to look where they are. In cooperation, there are basically two kinds of innovation. For incremental changes, you need to be very practical, look at the problems, and solve those problems. Then there’s radical innovation, which is about how you create a future. You cannot start from people’s existing needs when you want to create a future. You have to distance yourself from solving the problems of yesterday, and imagine a new future instead.
The pace of changes—be they technological, cultural, or political—that demand our response has become dizzying. Do we even have the time to pursue long-term strategies and goals?
Very good point. One needs to take a dual approach, and dedicate 90 percent of the time to fixing things and improving things, and 10% to a single visionary project. That closes the circle and we’re back to focus. You can have only one radical project. If you’re clever enough, you slowly get there through daily activity. You can do it in small steps—but you still need to have a long-term vision.
Are there any design solutions which have impressed you recently?
That takes me back to music again. Spotify has Song DNA, a feature that tells you not only the singer, but also the songwriter and producer of the song you’re listening to. It looks like a trivial little feature, but it contains an understanding of societal change. Creativity has become a commodity because everyone can make songs, everyone can have ideas. But discoverability is crucial, and that brings in the idea of authorship. In an AI-driven world of creativity, discovering if there is a person behind the work is becoming more important. With respect to design, that means we should go back to making designers visible, Knowing the names of the designers behind products. We don’t do that any more. Today there are processes, but there are no names there.
Companies used to be incredibly proud of their designers.
Yes, I don’t know when we lost that. I think it started when corporations got closer to design, and didn’t like the idea that a product doesn’t come from a process, it comes from a person. The authorship I mentioned gives more responsibility to people. If the product is badly designed, I would know who’s designed it. Then people would probably design more seriously.
Interview by Bettina Schulz for bayern design.
Roberto Verganti is Professor for Leadership and Innovation at the Stockholm School of Economics—House of Innovation. He is also a Visiting Lecturer at Harvard Business School, where he teaches Design Theory and Practice, and is co-founder of Leadin’Lab, the laboratory for LEADership, Design and Innovation, at the School of Management of Politecnico di Milano. His research interests focus on how to develop innovations that are loved by people—both their users and their creators.
Roberto Verganti was a featured speaker at the mcbw design summit 2026.
Bettina Schulz is a freelance copywriter and design journalist based in Munich. For over 18 years, she shaped the international design magazine novum World of Graphic Design as editor-in-chief before founding her own editorial office in 2019. In 2006, she initiated the Creative Paper Conference together with her editorial team. Today, she develops customer magazines, writes for various magazines and agencies, and manages blogs and corporate communications for clients from a wide range of industries. In addition, Bettina Schulz serves as a juror in numerous design competitions and is a member of the advisory board of the Münster School of Design at Münster University of Applied Sciences.
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